The core city is back!
Version 1.0.1 with snow mask for Mod Season
Various optical errors (floating objects, etc.) corrected
Some triggers adjusted.
Snow mask. Card is prepared for the Mod Season.
Welcome to the core city of 2017 by FalPos and Alf62
The history of the core city dates back to the year 2013 when BigDaddy99 published its first version of the core city.
In the meantime several versions of the core city have been published. The most popular and popular versions in the LS15 are from Alf62 and Kastor. In this version we have taken the core city edition Alf Alf as a template, and have tried to bring this as faithfully as possible in the 17s.
If you are familiar with the core city of the past, you will soon be on the right track at the new core city of 2017. All the objects that were built at that time have once again found their old place. Partially now equipped with productions.
Unfortunately, the farm was no longer completely reconstructed, the cattle, pig and chicken breed there is no more. Likewise, I could not put the feed store into the old condition. New features of Seitens Giants have prevented this. Thus, the halls were only turned and now serve as shelter halls. To unload the feed, there is only one bunker to tipping, as well as an overload pipe to load.
The yard has a railway connection. There are 2 train paths on the map. A route leads across the farm. For the other route a transfer option was created, so you can transfer from train 2 to train 1. Along the route 1 several loading possibilities for the train were created, all have a level indication. This means that you do not have to drive to the farm every time to unload the crop.
In the forestry on the mountain the sawmills were removed. There is now the wood chopper from Kastor and the possibility to load woodchips in the train. These can then be sold in the freight yard. Also in the freight yard is a crane and the possibility to sell logs.
There are also some completely new objects on the map. On the mountain, on the other side of the forest, there is a Kaufland. There, sugar beets and potatoes can be sold, as well as any produced pallets, e.g. H-milk, cheese, sugar, wool, ham and soap. It is also possible to buy bread from the bakery. The small supermarket in the city has closed its doors.
New is also an Edeka market. There the same products can be sold as at Kaufland. In addition, milk can be sold there. Across from Edeka is a shopping center. Currently, H-Milch can be sold for the café and wooden pallets from the sawmill.
A sugar plant is also new in the north-west corner of the map. This produces beside sugar on pallets, also bagasse and a feed. Only sugar beets are required for production. The delivery of water is not necessary. However, empty pallets are still required. The empty pallets are delivered to him by the pallets on the site of the sawmill.
Next to the dealer is the bakery. This needs to produce flour and sunflower seeds. Flour can be produced in the mill. The sunflower seeds can be brought directly from the field to the bakery.
The seed and fertilizer factory was placed on the premises of the freight station. The products produced there can be stored in the yard and removed free of charge.
The slaughterhouse is also new. This needs to produce pigs and empty pallets. Ham and soap are produced. Cows can not be delivered there. In order to be able to unload the pigs at the slaughterhouse, a special trailer is needed, which I will discuss in more detail below. The original Vightransporter from Giants can not be used there!
On the farm and the pigsty water can be obtained free of charge. However, water collection in the freight terminal is subject to charges.
The dairy is located in its old place, and can now produce milk, cheese and butter. Milk and empty pallets are required for production.
For the transport of the following products, we recommend these trailers:
For flour: http://marhu.net/phpBB3/viewtopic.php?f=200&t=5636
For bread: http://marhu.net/phpBB3/viewtopic.php?f=200&t=5623
For the unloading of the pigs at the slaughterhouse:
We have paid great attention to the error-free operation of the card. The card is absolutely fault-free in both SP, and MP, and has been extensively tested for several weeks.
The map is a collaborative work of Alf62 and FalPos.
For constructive criticism, we always have an open ear, at meaningless.
Script: Marhu/kevink98, Blacksheep
Idee / Konzept: Alf62, FalPos
Tester: wegerenz, Jacky_79, Holzmichel
Sonstige: OldFrank (Einbau Multifrucht)
Im Jahre 2013 schrieb BigDaddy99 folgende Bemerkung zur Veröffentlichung seiner Kernstadt:
„Solange die Map nicht kommerziell genutzt wird, kann man damit machen was man will.
Zur Erklärung, für diejenigen unter Euch, die gerne umbauen, kopieren oder angeblich nur “nachmalen”, damit ist gemeint:
Wer will, darf Sie umbauen
Wer will, darf Sie neu hochladen
Bitte einen eigenen, vom Original abweichenden, eindeutigen Namen der Map geben (z.B. “Kernstadt edit by Max_Mustermann”)
ABER GANZ WICHTIG:
Alle UR-Modder nennen
Kein kommerzieller Nutzen gestattet
kein Gewinn oder Geld bringender Filehoster gestattet
eindeutiger, vom Original abweichender, Name für eure Map (z.B. “Kernstadt edit by Max_Mustermann”)“
Nachfolgender Mapper im Jahre 2015:
Die jetzige Version wurde auf Basis der „Kernstadt2015 Edition Alf62“ gebaut.
Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack
kevink98: MilchTrigger (Abholung und Verkauf)
Arii: diverse Objekte
Nils23: Digitale Anzeigen, Saatgut- und Düngerlager
VASZICS: Strassenpack mit Brücke
Zews: Zuckerfabrik Svapa, Palettenwerk
LWS Terminator: Einkaufszentrum
TuneWar: Ladenlokale (Kaufland)
Script – Marhu
Schilder – Farmer_Andy
Die statischen Schweine – Rubberduck2
Ein besonderer Dank geht an OldFrank für den Einbau der Multifrucht.
Forst Agrar Team Spielegemeinschaft
Ich bedanke mich bei allen Moddern für ihre Objekte die ich verbaut habe. Sollte ich jemanden übersehen haben, oder jemand sein Objekt wiedererkennen und namentlich erwähnt werden wollen, so werde ich das in der nächsten Version dieser Map nachtragen.