Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news. 😉
And now here a few data, which was changed or rebuilt.
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system Biomass and vehicle hall installed on the farm.
* Hoftankstelle at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are so modified that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention. 😉
Explanation of additional fruit varieties:
In the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans, potatoes, sugar beets and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.
Subsequent mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The [url = https: //www.modhoster.de/mods/multi-storage-shed#description%20/aaa_64erfix/] Multi Storage Shed [/ url] to be able to store straw, grass, hay and pig feed .
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already there and had only to be downloaded in the Ls17 Mod menu.
And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it,
Use only with the original downloadlink!
Only with the original DL link in other forums!
Mapumbau and partial white script adaptation: Pandahma
Light package: Niggels
Green car wings: Agrarteam franc
Biomass field and machine hall: Katsuo – Agrarteam Franconia
Large sawmill: kevink98 (script), fasi (wooden pallets), El_Cid (building), Giants (pallet), Pandahma (new filltype wood2, tarp corrected)
Small sawmill: kevink98 (script), Marhu (Script LS15), fasi (pallet) Giants (building LS15), Pandahma (new filltype wood2)
FactoryScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 188.8.131.52: RC Devil, Pandahma (Bugfixes)
Pallet collection system: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Feed mixer pack: kastor_Ger, Pandahma (conversion and adjustments).
Bottling line: Pandahma.
HoT Seeds & Fertilizer Production: San_Andreas, Pandahma (remodeling and adjustments).
Extended yard petrol station: Blacky_BPG.
BIO-Diesel refinery: auwgl, Pandahma (conversion and adjustments).
If I have forgotten someone, then please report and he will of course be added immediately.