PORTA WESTFALICA V3.1

Description:
Welcome to the Weserbergland around the Porta Westfalica.

Version 3.1
Bug Fix

Version 3.0
The map now supports the Seasons-Mod, a SnowMask is installed, as new fruits are white cabbage, red cabbage (storage in the barn of the other feathers at the farm) and tobacco, as new productions are a Krautsalproduction, a cooking oil mill, a cigar factory and An egg farm as well as a gravel drying, all with new buildings, the warehouse and industrial displays are correspondingly supplemented, the fodder does not accept grass, but hay, the mistakes reported so far are fixed, a selling point for the Eierpaletten of the Eierhof is at the Sparmarkt in Hahlen, a new sales point for other products has also been set up, warehouses have been set up for all products and new fruits.

You have acquired a large court at the foot of the Wiehengebirge, which you want to bring back to old flower. If you want to play the LS 17 in a beautiful landscape with many possibilities, here is gold right.
There are 87 fields with a total of over 700 hectares, 3 large meadows, the city of Minden, the city of Porta Westfalica with the hamlets of Barkhausen and Hausberge, the villages of Hahlen, Bergkirchen and Häverstedt.
The standard fruits, rye, oats, triticale, hops, carrots, carrots and lettuce are used for fruits. Animals are kitchen, pigs and sheep.
Productions include a brewery, a bakery, a pastry shop, an orchard, a peat factory, a sand cow, a sugar factory, a distillery, a malthouse, a mill and a refinery. There are also two sawmills, one for the production of wooden pallets and one with the wooden train of Giants (LS13). Also the grain train (LS13) is installed.
On the farm there is a seed production, a fertilizer production, a production for liquid fertilizer, a compost master and a feedmashine for power feed and pig feed. In addition, a silage high silo was introduced for the production of silage.
There is a large BGA with throughput silos (about 12 million capacity) and a smaller BGA.
The following products can be produced and traded: bread, beer, schnapps, peat, sand, plums, cherries, cakes, compost, malt, flour and sugar. These form partial intermediate products for other productions, but can all be sold directly.
The produced fertilizer, liquid fertilizer and the seed can be used or sold themselves (garden centers, agricultural houses).
Two digital displays are installed on the courtyard that once show all the inventory levels and display the filling levels of all productions.
The map contains two harvesters to harvest the onions, carrots and lettuce.
In addition, I would like to point out the detailed description which is also enclosed, and ask you to read it, there most of the questions have already been answered.
There is KI traffic, pedestrian traffic and many other splines, just look around, then you will see.

Authors:
Idee udn Ausführung GMCW
Ich danke allen Moddern, deren Arbeiten hier Verwendung gefunden haben. Da die Objekte zum Teil schon aus älteren Fassungen stammen und zahlenmäßig zu groß sind, nehmt bitte meinen pauschalen Dank.

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3 Responses

  1. Vasad says:

    A very pleasant map with plenty of details, very good playable, and with many possibilities of industry and others. Up now I didn’t find any errors. Only one problem – there aren’t links to industry places, then the control of them is rather complicated.

  2. Vasad says:

    Hello,
    I have found an unpleasant problem with prices by selling products. The prices don’t correspond with the money given in some selling points. For example by selling of raps or straw. Maybe, the same problem is with other products. Please, try to correct it.

  3. Jack says:

    I have an HP laptop with an external disc drive and I cannot download any mods into my game. Any suggestions?

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